J'kal

Description:

Appearance:
Above average attractiveness, often going out of his way to disguise his ancestral features. A bronze colored skin tone with very light grey hair. When he it’s worn loose and wind catches it or with quick movements his hair almost takes on a smoke like appearance. He wears his hair loose almost constantly to cover the thin dark grey horns that come out of his temple and curl backwards, close to his head ending just behind his ears. On’ occasion however he has pulled his hair back to expose his horns and when wanting to intimidate those who don’t naturally bow to his will. His ears are almost imperceptibly pointed and were it not for his odd coloring could be mistaken for a half-elf. His eyes grey, darker than his hair but lighter than his horns. Other than thin eyebrows, the rest of him is nearly hairless.

His general clothing consists of loose fitting pants that are dark red with a dark purple leather belt cinched tight at his waist. The belt houses sheaths for his dagger and sickle with an odd quiver strapped to his left thigh. He wears a hooded vest of a similar dark red color but with black trim. The shirt is tighter than his pants and always open to mid torso when the climate permits. The hood is drawn when wanting to hide amongst those who may not be welcoming of his race and better hide his horns and smoky hair. The sleeves end mid-forearm showing off hands that don’t appear to be those of an adventure. His feet apparently being the only part of his appearance he doesn’t care highly about. He wears a plain pair of canvas colored boots when adventure calls. However, he prefers to be barefoot when and wherever possible.

Bio:

Childhood:
J’kal’s parents (Myron and Silvia) cobbled out a comfortable life in the small coastal fishing village of Briarcliff. Making their living off of the water they were able to obtain all they needed through hard work. The only thing that seemed out of their reach was a child. They visited mages and temples worshiping various deities and studying various magic’s to fulfill their one rue desire. So it didn’t come as a huge surprise when one evening in their early 30’s a stunning being appeared in their home. It was blue skinned had silvery eyes and was surrounded in a silvery mist with shimmering orbs of water rotating around its head. It offered the one thing they desired most. All that was asked in return was that the boy be named J’kal and that they cherish the child they worked so hard for. Excited at the notion of not only a child but a son, they believed this was a simple edict to obey. To seal the deal they submitted to an enchantment whereby neither could harm nor abandon the child. Once the deal was done the being dropped its glamorous facade and revealed itself as a djinn cloaked in smoke and fire. A fire being in this land of waves was a troubling omen. An enchanted sleep overtook them before a concern could be voiced and within a week Sil knew she was with child. The cost became all to obvious in the birthing chamber when instead of a pale human baby, a bronzed skinned grey eyed ifrit was born. Myron’s anger was instant though when he approached the babe with this anger he was overcome with searing pain, realizing the full extent of the enchantment he subjected himself to.

Overtime Sil grew to truly love her son though Myron was unable to see himself in his son and always looked upon him with veiled disdain. She shielded him from the world as best she could, leaving work to home school him and oversee the chores and labor that he was assigned. The loss of extra income was hard, which Myron resented, but the family made due. Still immature in his mid-20s, a day came when humans who were children with him, now adults, revealed what he was, why he was different and why his father hated him. But instead of being hurt by this, he became empowered seeing himself as more than his peers. With this new found confidence he learned charm and manipulation. A change his mother disapproved of and his father feared. This situation came to a head when at 30 J’kal was caught alone by a band of men who hated outsiders. He was attacked and for the first time in his life was unable to talk his way out of the situation. Sure he was going to die, he raised his hand in defense and a flurry of flame burst from him killing one man and severely scarring two more. Though found innocent of any crime, attitudes in Briarcliff had permanently shifted. So his parents decided it was best for him to leave home, a change he was more than ready for. Though grateful he was alive, Sil admitted she feared this blossoming power and his growing indifference to morals. In her farewell plea she begged that he remember her love and stay true to the good she bestowed on him. Myron, in a rare instance of sincerity fueled by seeing his son as mortal for the first time, shared the story of his conception and requested that he find someone who could teach him to hone his abilities and teach him to protect himself.

30’s-40’s:
J’kal spent the next few decades visiting some of the same magic users his parents had. His first stop was an isolated halfling village where the desert meets the plains (Rozlend). Contrary to his goals there was not much to learn hear regarding magic or his origins. But he lingered because the people here had never seen an Ifrit and marveled at his appearance and abilities. This adoration grew when on a few occasion he drove off or selw raiders thinking the village
was an easy target. Overtime he grew close to the chieftain’s daughter (Trava). Though he didn’t return her romantic feelings, he did allow her a closeness he had never shared with anyone before. Trava taught him the art of glassworks, a skill he quickly surpassed her in. But after years he started to grow bored. Trava sensed this and wished she was his size or more beautiful to be more of a reason for him to be happy here. Hearing the wish, J’kal felt empowered and channeled her desire to cast enlarge person on Trava. The two shared a night together, though J’kal was fascinated at this new ability to grant wishes. Knowing he would never learn more about this in Rozland, he packed up and left the village while Trava slept. Following the border of the desert J’kal visited the temple town of Wyvernwood, a commune dedicated to the Angel of the Lightless Chamber. This was the first visit on his parent pilgrimage as they started their search as a religious endeavor. Though not religious himself, J’kal spent months among the clerics in training. Once again he felt empowered watching them have to channel another beings divine power while his magical prowess came from within.

Realizing that conversion was not likely, the head cleric, a dwarf named Praxton, advised that his goals would best be sought elsewhere. He warned against the darker paths but thought that the nomadic tribes that roamed the desert lands were most likely the best place to look.

Not a fan of being told what to do, J’kal headed into the forest, continuing the trace of his parents path towards a mountain temple. On the way he was sidetracked when he stumbled across a pair of wood elves (Pixie & Autumn) in distress. They explained that their village was a secret, but had been discovered by a human scout who ran when discovered. They were charged with capturing him but he proved to be a bigger challenge than anticipated. The village contained few fighters, but was ripe with magic users of almost every type. J’kal offered his aid in exchange for talking and learning with these magicians. Desperate the pair accepted. Within two days the group had reacquired the trail of the king’s scout and engaged him at dusk. J’kal proved to be the extra asset the pair needed to win the day, although they were a bit unsettled when J’kal struck the killing blow. Apparently they meant to bring him back to the village for enchantment, where J’kal had assumed this was a mission of elimination. Regardless, a deal was a deal and they led their new ally back to Kruin

Kruin was a forest village mostly housed in the treetops but the shops, workplaces and lower classed citizens are all housed closer to the ground. Pixel and Autumn told the village chief (Lord Silverview) of how they met J’kal, the deal they struck and the hunt that ensued. While not pleased that the village was now uncovered by yet another newcomer, these were honorable people and the promise was upheld. Not liking J’kal as an outsider, nor his flippant attitude, Lord Silverview had little to do with J’kal during his years there. He did propose that J’kal use talents other than murder to earn his stay and lessons while there. Also he pOinted out that in some older tongues, his name translated to ’jackal’s laugh,’ an apparent parting joke from his djinn father on his patents. In learning this he added a new goal to those his parents gave him. He now wants to find the djinn who made him and either increase his own abilities or make him pay for the suffering he caused his parents. He’s yet to decide which.

For over a decade J’kal used his glass creation skill to provide the citizens with art and more practical glasswares. In exchanges he learned about why he was able to grant limited wishes and how to channel and use this ability to his advantage. Over time, with the help of Autumn, he learned to speak Elvish in an attempt to better fit in withthe other citizens. He also spent a lot of time with the village’s master of enchantment (Fortrylle), wanting to add magical charisma to his manipulative personality. Eventually, the monotony of crafting arts studying magics and repeat became to boring for J’kal to bear. Though he could further master the skills he had learned, he decided that nothing new would be learned in Kruin, and announced it was time to leave. With little fanfare, Pixel and Autumn escorted him back to the place where they had originally met and he picked up the path he had originally intended to be on.

Not a fan of being told what to do, J’kal headed into the forest, continuing the trace of his parents path towards a mountain temple. On the way he was sidetracked when he stumbled across a pair of wood elves (Pixie & Autumn) in distress. They explained that their village was a secret, but had been discovered by a human scout who ran when discovered. They were charged with capturing him but he proved to be a bigger challenge than anticipated. The village contained few fighters, but was ripe with magic users of almost every type. J’kal offered his aid in exchange for talking and learning with these magicians. Desperate the pair accepted. Within two days the group had reacquired the trail of the king’s scout and engaged him at dusk. J’kal proved to be the extra asset the pair needed to win the day, although they were a bit unsettled when J’kal struck the killing blow. Apparently they meant to bring him back to the village for enchantment, where J’kal had assumed this was a mission of elimination. Regardless, a deal was a deal and they led their new ally back to Kruin

Kruin was a forest village mostly housed in the treetops but the shops, workplaces and lower classed citizens are all housed closer to the ground. Pixel and Autumn told the village chief (Lord Silverview) of how they met J’kal, the deal they struck and the hunt that ensued. While not pleased that the village was now uncovered by yet another newcomer, these were honorable people and the promise was upheld. Not liking J’kal as an outsider, nor his flippant attitude, Lord Silverview had little to do with J’kal during his years there. He did propose that J’kal use talents other than murder to earn his stay and lessons while there. Also he pOinted out that in some older tongues, his name translated to ’jackal’s laugh,’ an apparent parting joke from his djinn father on his patents. In learning this he added a new goal to those his parents gave him. He now wants to find the djinn who made him and either increase his own abilities or make him pay for the suffering he caused his parents. He’s yet to decide which.

For over a decade J’kal used his glass creation skill to provide the citizens with art and more practical glasswares. In exchanges he learned about why he was able to grant limited wishes and how to channel and use this ability to his advantage. Over time, with the help of Autumn, he learned to speak Elvish in an attempt to better fit in withthe other citizens. He also spent a lot of time with the village’s master of enchantment (Fortrylle), wanting to add magical charisma to his manipulative personality. Eventually, the monotony of crafting arts studying magics and repeat became to boring for J’kal to bear. Though he could further master the skills he had learned, he decided that nothing new would be learned in Kruin, and announced it was time to leave. With little fanfare, Pixel and Autumn escorted him back to the place where they had originally met and he picked up the path he had originally intended to be on.

the monks did have an uncanny knowledge of the other planes of reality. Gregor, though knowledgeable seemed hesitant to share this with an Ifrit. Enraged by this, J’kal charmed the monk, despite his strong will (thank you Fortrylle), and learned what he knew. The knowledge exponentially expanded J’kal’s own, but was not immediately helpful to his own goals. So J’kal cast sleep, and exited the monastery for good before his deeds could be discovered.
Finally, with his new found survival skills, J’kal ventured into the desert. He discovered not a village, but a cropping of four earthen houses. A being that resembled a dark elf, possibly a drow, came out of the largest at his approach. His attempt to charm was easily dismissed though the female seemed amused by his attempt. She introduced herself as Hexion and asked why he had come. After explaining himself he was invited in where a halfling was hunkered down of some food and drink. He was offered the same. The halfling, Pivel, was also here looking for a potential teacher. Hexion said this place has no name but you can refer to it as the Oasis, She went on to explained that normally she would not entertain such a request, so to make it entertaining there was an admission trial. The pair would have to travel into the sand dungeon to the north and slay the dungeon’s keeper and bring her his pendant. Blinded by the magic aura of Hexion, J’kal agreed quickly and encouraged Pivel to do the same.
The entrance to the dungeon was barely visible in the blowing sands. The inside was absent of any monsters or traps, just several turns and forks. Despite this, Pivel’s uncanny sense of direction lead the pair to the heart of the underground cavern. The center was well lit with torches, and in the center stood a being cloaked in fire, hulking and horned. A black pendant hung from his neck. Pivel immediately felt overwhelmed by the thought of killing this thing but J’kal calmed him. He convinced Pivel that if he could sneak around and sneak attack from behind that J’kal could withstand any fire attack that was flung. Pivel, wished he was better at sneaking which J’kal was able to channel into an invisibility spell. The plan went almost as expected but when Pivel struck the killing blow, J’kal was splashed in searing fire blood. They claimed the trinket they were sent for and returned to Oasis. But J’kal spent the next month feverish dealing with whatever effects that the monsters blood had passed on to him. Hexion helped but seemed amused by the pain as if she knew what was happening and was feeding on the anticipation. Later Pivel explained that the being in fact wasn’t a monster but a hermit who Hexion had cursed herself and could have finished off at anytime.
Regardless the two stayed for decades. J’kallearning magic and elemental sorcery while Pivel delved into rogue arts and any magics that accompanied that. They became friends but also competitors. A competition that sometime led to pranks which annoyed each other but kept Hexion entertained and engaged in continuing their education. On quests away from Oasis, J’kal began to notice that while never cold, freezing environments, such as the one in Vanguard, were barely tolerable to him. He also sensed a slight incline in his talents that eh just attributed to getting better at things. One day, while the group mused, Hexion indicated that the world had changed since their arrival. That human number were on a decline and our races especially those of us with practically immortal life spans were on the rise. J’kal had never considered time nor human mortality. For the first time in almost 40 years, now realizing it had been 40 years,
was homesick. Hexion warned there would be no return, and despite her and Pivel’s objections, he left the next morning.
Adulthood: On his travel home he met a human female monk named Lucia. She was from Vanguard and recalled his time there when she was a child. An accomplished monk herself now, she was on a mission to see what events were being hidden from the monastery as certain other outposts were no longer responding. He had no interest in sidequests but said they could journey together as he returned to Briarcliff. The two had mild adventures and saved some travelers from bandits on their journey. Lucia, admitted to a growing fondness on a cool night while she huddled close to him for his warmth. Although he gave in, he saw this as just another distraction from his current and long-term goals. The journey went on for this for almost a year, they came across a town and two outposts which were now devoid of life and often ransacked. The two parted way a day’s journey outside of Briarcliff. J’kal promised to find her after his business was done, something he wasn’t sure he would follow up on because while useful, he had no attention of returning to life at the monastery.
He made it home around his 70th birthday to find his mother had peacefully died 6 years prior and his father was on death’s door. The house, was more run down than he remembered and adorned in drawings of him and trinkets from his childhood. His father apologized for not being closer to him in those years and said they spent the years since he left loving and missing him. The next year was spent sharing stories of the decades apart until, within a year, Myron died in his sleep. J’kal settled his family affairs and took a momento of each of his parents. From his father he took two masterwork fishing hooks that he crafted into earrings that he wears daily. From his mother he repurposed one of her coin purses in to a spell component pouch that he wears on his belt. After finishing this, he set the house ablaze before leaving Briarcliff for the final time. With all links to his past gone and commitment to his vow with his parents renewed, he’s spent the last few years learning the land and determining where his adventuring career should begin.
Imprisonment: Months after leaving Briarcliff, J’kal found himself in the metropolis of Corestone. The town was abuzz with news of an arson which destroyed the town’s most notable apothecary. The general assumption was that a rival pharmacist had hired brigands to take out the competition. This all seemed boring especially for such a large city, but this was not J’kal’s business and he didn’t care what the outcome was. However the next day he was arrested and charged with the crime. The only proof that was offered was a diviner indicating that the magical aura he sensed practically matched J’kal’s. A trial was to be had to determine the guilt and a defender was assigned. Outside his prison cell one night he heard a tapping. When he peered out his window he saw Pivel outside. “Sorry this got pinned on you,” he said, “I guess Hexion’s mark on us is lasting. Bad luck you being here.” And then he was gone. J’kal told noone of this encounter and when defense said the trial could go months J’kal offered to admit guilt for a
lesser sentence at the School of Hardknocks. Learning from other individuals of questionable morals sounded far better than legal proceedings and nights in a city jail.
Personality: J’kal is all flirtation and fun. Boredom is his true archenemy. While he loves flexing his magical abilities to smite and intimidate, he prefers manipulating others to do his bidding especially if that comes in the form of turning enemies against each other. To this end while outwardly showing emotion and spontaneity, inwardly he is cold and calculating. Often seeing those around him as means to an end. The only thing keeping him tethered to goodness being his parents parting wishes. Other than them he’s never loved,only used affection and sexuality as another tool wherever it advances his objectives.

J'kal

The World of Ebb Olidammara Olidammara